OS Design Systems

Project Case Study :: Documentation
Case Study Overview

This case study examines the documentation of design systems of the mobile team. As the lead platform designer of six years on the team, I possess extensive knowledge of both past and present components.

Whenever possible, I primarily use native components based on Google’s Material Design and Apple’s Human Interface Guidelines. However, I also adapt components for complex needs and improve accessibility and branding elements.

I have created two design systems for both the iOS and Android teams, although the examples in this case study focus on iOS.

Goals
  • Document common and uncommon design patterns throughout the app.
  • Discover out-of-date components that could be updated to better components.
  • Have the ability to show engineers the different components we are utilizing with their different states.
  • Speed up the design process and create cleaner document builds.
  • Create guidelines around Dark Mode implementations.

The Four Click Rule

USER STORY:
As a manager, I want to look at my lowest Q12 Score, so I can know what I need to improve.

I came up with the "Four Click Rule" as a way to ensure our core user goals were met within the rule. When it wasn't initially possible, I found ways to sneak them in different ways that could or could not need a click-through to get to the information, but would also try to keep it lower than four.

iOS Design System

I created the design systems within Adobe Xd as if they were web page mockups. To the engineers, it feels close to a real website when it is prototyped up.

Within Xd, engineers can inspect the components and see the values of all the components for accurate implementations.

Mobile Reporting Screens
Mobile Reporting Screens
Mobile Reporting Screens
Mobile Reporting Screens
Mobile Reporting Screens
Project :: Access Mobile App